![]() ![]() So I took sunlit tides world map and tweaked till I got something I was happy with.Īnd then started building, because it’s what I do!Īnd slavers, because it’s antiquity and that was a thing: ![]() So, it woke up an old project of mine, to make a roadless, mediterranean island suitable for a Greco Roman playĪnd there’s the challenge to build a realistic (somewhat, eh) town, at least partially on a slope. What happened is a friend’s son showed me Assassin’s creed Odissey, and damm, is that thing pretty! Not into shooters at all, but they do good work at Ubisoft. Yes, I know, I left you in Paris, and that sure doesn’t look like it! Hello Internet people! I hope you have a good day! #Sims 4 realm of magic window recolor windows#And my absolute thanks to for her window converting tutorial - I wanted to convert windows for a long time, never figured how it worked, AND for the colored multiplier discovery - this little thing is a BREAKTHROUGH for CC that would work great with recolors but is simply too complex for mere 4 channels. Door is by ShinoKCR from her Art Nouveau Build Set. Last, preview lot credit: SpearsIntrumental at MTS. Those are my first window conversions, and while I already fixed the wallmask corruption BEFORE preparing it to upload and also tested the windows on a proper lot instead of my Lazy Preview Wall, we all know every game is different :P It’s the same mesh with the same textures, just on a 2-tile base and off-center, for those who are interested in trying to convert it.Īnd guys, please, if they crash, freeze, or do any kind of weird stuff in-game PLEASE TELL ME. There was a 2-tile, off-center version of the half-moon window to fit the 2-tile version of the rectangular one, but making it align properly is still a bit beyond my skills. Window of Opportunity (both 1 and 2 tiles): $80 And yes, I got lazy in the round window and used only one mask for all variants - it works well, just remember to paint the 4th channel with the color you want for the variants without the inner trim.Ĭlear and colored windows have the same price. ![]() I strongly suggest using black for the 3rd channel with the clear stained glass variants - it “thickens” the outlines. ![]() Colored stained glass semirecolorable, so if you want it more translucent, make it darker. I did my best, I swear :xĪll categorized in Build Mode > Windows, recolor channels shown on pictures. If that’s a dealbreaker to you, don’t use them. Due to how windows work, I can’t change group order to avoid the “back-to-front” problem or… things get worse, believe me. It will work, but there’s some inner trim bleeding when you rotate the camera. Windows and the Phong Alpha channel do not mix well. Merry (late) Christmas, and I’m cured! Those days were difficult, but it’s all over!Īnd after painting stained glass textures by hand because EA glass diffuses were too small and blurry, wrestling with the TSRW wallmask edit because the generate function corrupts files, and realizing the group order of EA TS3 windows ISN’T universal and sometimes front and rear trims change order, I bring the 1- and 2-tile windows.Īll EA variants, BUT: the ones with colored stained glass are on a separate file. Realm of Magic 1- and 2-tile Windows - 4t3 conversion ![]()
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